RESEARCH PROBLEM
The goal of this lab is to research the use of quantified-self feedback systems to facilitate performance review and support more effective learning strategies specifically within collaborative physical-recreational communities.

OBJECTIVE
This lab aims to examine how members of collaborative physical-recreation communities engage in procedural learning processes that occur within these communities. This includes how community members collaboratively perform and learn via community engagement as well as through technological intervention.
The discovery of new avenues for technological intervention and the creation of a new class of intelligent technologies through a user-centered design approach is the main objective this lab hopes to accomplish.  These new technologies will enable the collaborative capture, analysis, and sharing of physical performance data among community members to support their learning and community engagement.

RESEARCH PLAN
The research plan is split into three different studies each with different goals.

COMMUNITIES BEING STUDIED
This research looks closely at two communities that engage in collaborative physical recreation - beach volleyball and dancing.
MY CONTRIBUTION
The research being carried out by this lab is ongoing. 
I joined during Study II where I traveled to community sites and recorded the physical performance of users who agreed to be a part of our study using lifelogging technology such as GoPros.  The captured footage was then analyzed and significant interactions were extracted. Myself and other members of the research lab also took field notes while on site.
 The data that was collected was then analyzed to investigate observable behavioral elements that indicate interpersonal interactions.  The goal of this analysis is to identify and examine the characteristics of teachable moments. This research wishes to identify and examine the contexts in which collaborative learning occurs, subject's perception of teachable moments, and opportunities for technological intervention.
Collaborative video reviews were scheduled with subjects who engaged in the study and whose data and movements were captured and analyzed.  These were completed virtually and offered greater insight to each captured teachable moment as well as relevant contextual information from our subject's perspectives.
The current stage of research is Study III.  The lab is currently translating research insights into design elements. We are currently designing a working prototype that can be used for usability testing. 



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